Soulcalibur (1998) ソウルキャリバー

Date: 30 July 1998

Platform: Android / Arcade / iPad / iPhone / Xbox 360 Games Store / Dreamcast

Developer: Project Soul / Namco

Publisher: Bandai Namco Entertainment / Namco

Genre: Fighting

Theme: Fantasy / Martial Arts

Franchise: Soul

Also known as: SC / Soul Calibur / SoulCalibur

Summary:

Soulcalibur is a 3D historical-fantasy weapon-based fighting game developed and released by Namco for arcades (using PS1 -based Namco System 12 hardware) on July 30, 1998. The sequel to the 1995 game Soul Edge , Soulcalibur features a new assortment of fighters and new gameplay mechanics (most notably the Eight-Way Run, which allows a higher freedom of movement). Set three years after the events of the game's predecessor (in which the corrupted pirate Cervantes was defeated and one of his dreaded "Soul Edge" blades was broken), the country of Europe is suffering from endless slaughters as the young knight Siegfried is transformed into the hungry knight "Nightmare" after wielding the hilt of the broken Soul Edge blade. The game was later ported to the Sega Dreamcast in 1999 (released on August 5 in Japan, on September 9 in North America as a launch title , and on December 1 in Europe). Along with a variety of new game modes and a new way of unlocking characters, this version is known for its improved visuals. It later received a HD-enhanced digitally-released port for the Xbox 360 (on July 2, 2008), for iOS devices (on January 19, 2012), and for Android devices (on November 20, 2013).

Source: https://giantbomb.com/wiki/Games/Soulcalibur?from=search&q=Soulcalibur


Soulcalibur II (2001) ソウルキャリバーII

Date: 31 December 2001

Platform: PlayStation 2 / Xbox 360 / GameCube / Arcade / Xbox / PlayStation 3 / Nintendo Switch 2

Developer: Project Soul

Publisher: Namco

Genre: Fighting

Theme: Fantasy / Martial Arts

Franchise: Soul

Also known as: Soul Calibur II / Soulcalibur 2 /SCII / SC2 / Soul Calibur 2

Summary:

Soulcalibur II is a 3D historical-fantasy weapon-based fighting game developed and released by Namco for arcades (using PS2-based Namco System 246 hardware) on July 30, 2002. The third installment of the Soul series of fighting games, Soulcalibur II introduced numerous new characters and locales while tweaking the series's gameplay system. It was later ported to the PlayStation 2, Xbox, and GameCube in 2003 (March 27 in Japan, August 27 in North America, and September 26 in Europe), each version known for their own special guest character (with the PS2 version getting Heihachi from the Tekken series, the Xbox version getting Spawn from the comic book series of the same name, and the GC version getting Link from The Legend of Zelda series). The game was later enhanced and digitally re-released (as Soulcalibur II HD Online) for the Xbox 360 and PlayStation 3 on November 20, 2013. This version includes online multiplayer, enhanced graphics, and the inclusion of both Heihachi and Spawn.

Source: https://giantbomb.com/wiki/Games/Soulcalibur_II?from=search&q=Soulcalibur


Soulcalibur III (2005) ソウルキャリバー III

Date: 25 October 2005

Platform: PlayStation 2 / Arcade

Developer: Project Soul / Shirogumi, Inc. / 8-4, Ltd. / Namco / Imagica Digitalscape Co., Ltd.

Publisher: Namco

Genre: Fighting

Theme: Fantasy / Martial Arts

Franchise: Soul

Also known as: SCIII / SC3 / Soul Calibur III / Soulcalibur 3 / Soul Calibur 3

Summary:

Soulcalibur III is a 3D historical-fantasy weapon-based fighting game developed by Project Soul and published by Namco for the PlayStation 2 on October 25, 2005. An enhanced version, titled Soulcalibur III: Arcade Edition, was released for arcades (using PS2-based Namco System 246 hardware) on April 3, 2006. The fourth main entry in the Soul series of fighting games, Soulcalibur III features a full-fledged character creation system and numerous single-player game modes (including the story-based "Tales of Souls" mode, the strategy-RPG "Chronicles of the Sword" mode, and the endless "World Competition" mode). It is the last game in the series to be released in arcades (and, unlike previous entries, appeared in console first). Although Soulcalibur III does not contain a guest character in the main roster (which would be a common trend in the series starting with Soulcalibur II), players can unlock pieces to re-create KOS-MOS from the Xenosaga series in Create-A-Soul mode.

Source: https://giantbomb.com/wiki/Games/Soulcalibur_III?from=search&q=Soulcalibur


Soulcalibur IV (2008) ソウルキャリバーIV

Date: 29 July 2008

Platform: Xbox 360 / Xbox 360 Games Store / PlayStation 3

Developer: Bandai Namco Entertainment / Project Soul / 8-4, Ltd. / Basiscape

Publisher: Ubisoft Entertainment / Bandai Namco Entertainment

Genre: Fighting

Theme: Fantasy / Martial Arts

Franchise: Soul

Also known as: Soul Calibur IV / Soulcalibur 4 / Soul Calibur 4 / SC4 / SCIV

Summary:

Soulcalibur IV is a 3D historical-fantasy fighting game developed by Project Soul and published by Namco Bandai for the Xbox 360 and PlayStation 3 on July 29, 2008. The fifth main installment of the Soul series, Soulcalibur IV brings the mainline series to seventh-generation consoles and introduces the series to both high-definition graphics and online multiplayer. It is also the first in the main series to not have an arcade release, and later received a handheld spin-off with Soulcalibur: Broken Destiny. The game includes several new game modes and features, including an updated version of Soulcalibur III's character creation mode (which now adds stats and special characteristics to the player's equipment), a new single-player mode (Tower of Lost Souls), and a new gameplay feature (the "Soul Gauge", which serves as a guard crush mechanic and can be used for instant-kill "Critical Finish" moves). Similar to the console versions of Soulcalibur II, the game features platform-exclusive guest characters, although both are from the same media franchise (the sci-fi series Star Wars, with Yoda for the 360 version and Darth Vader for the PS3 version) and were made available in the other version as DLC. It also received a promotional tie-in with Star Wars: The Force Unleashed, with the main protagonist being an unlockable character for both 360 and PS3 versions.

Source: https://giantbomb.com/wiki/Games/Soulcalibur_IV?from=search&q=Soulcalibur


Soulcalibur V (2012) ソウルキャリバーV

Date: January 31,2012

Platform: Xbox 360 / PlayStation 3 / PlayStation Network (PS3)

Developer: Project Soul / CyberConnect2 Co., Ltd. / 8-4, Ltd. / Bee Tribe / Imagica Digitalscape Co., Ltd. / O-TWO

Publisher: Bandai Namco Entertainment

Genre: Fighting

Theme: Fantasy / Martial Arts

Franchises: Soul

Also known as: Soul Calibur V / Soulcalibur 5 / Soul Calibur 5 / SCV / SC5

Adaptation: Inspiration

Summary:

Soulcalibur V is a 3D historical-fantasy weapon-based fighting game developed by Project Soul and published by Namco Bandai for the Xbox 360 and PlayStation 3 on January 31, 2012. The sixth main entry in the Soul series, Soulcalibur V takes place seventeen years after the events of Soulcalibur IV and features the children of prominent series heroine Sophitia Alexandra as the main protagonists (Patroklos and Pyrrha). Along with descendants and students of some of the retired fighters from the series (such as Taki’s protege Natsu and Xianghua’s daughter Leixia), the game introduces new fighters (including fortune teller Viola and mysterious werewolf Z.W.E.I.). Like most of the previous games in the series, Soulcalibur V includes a non-canonical guest fighter. For this entry, the guest is Ezio Auditore da Firenze from the Assassin’s Creed series. Players can also unlock the moveset of Devil Jin from the Tekken series for use in the character creation system.

Source: https://www.giantbomb.com/soulcalibur-v/3030-35161/


Soulcalibur VI (2018)ソウルキャリバーVI

Date: 19 October 2018

Platform: PC / Xbox One / PlayStation 4

Developer: Project Soul

Publisher: Bandai Namco Entertainment

Genre: Fighting

Theme: Fantasy

Franchise: Soul

Also known as: Soulcalibur 6 / Soul Calibur VI / Soul Calibur 6

Summary:

Soulcalibur VI is a 3D historical-fantasy weapon-based fighting game developed by Project Soul and published by Bandai Namco for the Xbox One, PlayStation 4, and PC on October 19, 2018. The seventh main entry in the Soul series, Soulcalibur VI retells the events of the series' second entry (Soulcalibur). New game mechanics include "Reversal Edge" (a cinematic rock-paper-scissors clash) and unique character-specific traits. Like most of the previous games in the series, Soulcalibur VI includes non-canonical guest fighters. For this entry, the main guest is Geralt of Rivia from the Witcher series, with two DLC guests added later (2B from NieR: Automata and Haohmaru from the Samurai Shodown! series).

Source: https://giantbomb.com/wiki/Games/Soulcalibur_VI?from=search&q=Soulcalibur


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